Video Game Reviews (page 5 of 30)

Read honest video game reviews for PS5, Xbox Series X, PC, and more. In-depth analysis from passionate gamers.

Ereban: Shadow Legacy has a cool premise and flashes of real creativity, but it never fully escapes the feeling of unrealized potential.

The Occultist delivers a strong supernatural mystery, smart puzzle design, and excellent atmosphere, though PS5 performance issues do get in the way.

Skytail mixes on-rails flying with gesture-based telekinesis, and while simple at first, it grows into a sweaty, satisfying action adventure.

Icarus: Console Edition is a deep, often rewarding survival game, but zero onboarding, confusing systems and clumsy console UI make the early hours rough.

Painkiller is a fast, bloody co-op shooter with excellent gunfeel and movement, held back by a thin story, light mission variety and post-campaign repetition.

Project Songbird delivers a deeply personal psychological horror story with excellent voice work and atmosphere, even if combat and stealth feel undercooked.

Devil Jam has a great metal theme and one smart grid system, but the repetitive runs and frustrating combat flow make it feel just okay.

Peak Rhythm has an interesting hook on paper, but right now its inconsistent rhythm logic, unreliable grabbing, and limited content make it hard to recommend.

Minishoot' Adventures is a brilliant blend of twin-stick shooting, bullet hell intensity, and Zelda-like exploration, and on PS5 it feels like a modern classic.

Planet of Lana 2 is a beautiful sequel with smarter companion puzzles and stronger traversal, but its quiet storytelling still struggles to land emotionally.

Resident Evil Requiem is one of Capcom's best modern entries, blending tense survival horror with explosive action in a dual-protagonist structure that works.

Sands of Aura has an interesting world and some strong ideas, but clunky combat, weak feedback, and frustrating boss design hold it back on PS5.

Death Howl has a striking identity and some cool ideas, but for me, its grind-heavy structure and RNG-driven tactical combat made it hard to enjoy.