Quick Plays.

A little playtime. A straight answer.

Brief, hands-on impressions. Usually under 1 hour. Always unscored.

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Doodle, Please!

A charming iPhone physics puzzler with Crayon Physics energy, held back by drawing controls that put your finger in the way.

Our takeEh
Played oniPhone
Price when coveredFree demoFull unlock €9.99

Doodle, Please! turns your scribbles into solutions for little physics puzzles. Think Crayon Physics, squeezed into an iPhone.

I like the notebook look and love how the little stick man walks around on his own and climbs over things. The physics seem fun to experiment with, but drawing with a finger gets awkward because it covers the starting point of a line. A little window above your finger tries to help, but it’s both too small and too zoomed in to give a clear view. There’s promise here, and with a free demo available, it’s still worth a look.

Find your next quick play.

Little discoveries. A few reservations. The occasional gem.

5 plays

What’s the reaction?

A quick play gets a reaction, not a score. It reflects how the game felt during a short session, usually under an hour, rather than a verdict on the whole game.

Nah

It didn’t click.

The idea, controls, or overall feel didn’t work for me in the time I spent with it. I’m not feeling a reason to keep playing, but the write-up explains what got in the way.

Eh

I see the promise.

There’s something I like here, but a rough edge or a frustrating mechanic held it back. It hasn’t quite won me over, though it might still be worth trying if the idea speaks to you.

Yeah

Give it a try.

I enjoyed what I played and came away curious to see more. That’s a reason to check it out, without pretending a short session tells me everything about the rest of the game.

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