Dead as Disco Review - PC (ROG Xbox Ally X)

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Dead as Disco is an absurdly stylish rhythm brawler where every perfect hit, dodge, and counter makes your brain light up, even if Early Access still has obvious limits

Look, Dead as Disco is really good. If it clicks with you, I can almost guarantee you will play and enjoy the hell out of it for a long, long time. It is a rhythm beat 'em up, which sounds simple enough, but the magic is in how it feels. Think Arkham-style crowd combat, where attacks, dodges, counters, and special moves all lock into the music. When you hit on beat, perfect dodge at the last second, then counter into another enemy while the song keeps pumping, something very stupid and very satisfying happens inside your brain.

One of my favorite games ever is Pistol Whip. I know that is a VR shooting game and this is a third-person brawler, but the sensation is weirdly similar. In Pistol Whip, syncing your shots to the beat makes your lizard brain explode with joy. Dead as Disco triggered that same feeling for me. I was not just pressing buttons. I was fighting inside the track.

You play as Charlie Disco, a has-been icon who comes back with one goal: reclaim the spotlight by smashing his ex-bandmates' faces in. The setup is ridiculous in the right way. Charlie's former bandmates are now larger-than-life Idols, each with their own stage, sound, personality, and boss fight. There is a story about fame, betrayal, a broken band, and what really happened to Charlie, but in Early Access it is more of a strong setup than a complete arc. There is no proper ending yet, and two more major bosses are still coming.

That matters, but the content that is here already hits hard. The four boss levels are easily the highlight. They play amazing, they look amazing, and they sell the fantasy better than almost anything else in the game. Arenas change, the camera moves, backgrounds erupt with wild visual ideas, and the whole thing feels like an interactive music video where you are somehow the drummer, dancer, stuntman, and guy getting punched all at once.

The soundtrack is a huge part of why it works. Apart from a couple of songs I already knew, like Maniac and Holding Out for a Hero, most of the music was new to me, and almost all of it fits the gameplay beautifully. A lot of the tracks are high BPM, so every encounter has this fast, crunchy momentum. Punching on beat, launching into another enemy, perfect dodging to stay alive, then throwing out a flashy special move feels utterly satisfying.

There are some slower songs too, and that is where I am less sure how I feel. Because the game wants your moves to land on beat, it slows animations to match the tempo. Technically, that is clever. In practice, some slower tracks make the action feel like it is dragging when my hands want the same explosive pace as the faster songs. For me, Dead as Disco is at its best when the BPM is high and the combat is moving like a train with no brakes.

After you beat a boss, they show up in the bar, which acts as your hub area. You can talk to them, and they will talk some shit back at you, as bandmates tend to do. The bar is also where you upgrade Charlie, unlock skills, buy cosmetics, and build out your options. Each defeated Idol gives you a new special attack, executed by holding R2 and pressing one of the face buttons. One sends out a spinning green guitar that knocks enemies away. Another creates a black hole that suck an enemy toward you. It is flashy, over-the-top stuff, and it feels fantastic when you weave it into a fight.

Playing on the ROG Xbox Ally X felt natural. This is a PC game, but it clearly wants a controller, and the handheld setup suited it perfectly. The screen makes the neon-heavy art pop, the buttons feel right for the rhythm inputs, and I did not run into any major technical problems that hurt my experience.

Outside the story levels, there is Infinite Disco, which is where the long-term replayability starts to show itself. You can play songs, beat up dudes at your own leisure, complete challenges, chase scores, and climb leaderboards. Since the core combat feels this good, that mode already has legs.

There is also the ability to add your own songs, and on paper that sounds incredible. In reality, it is not as simple as dragging a file into a folder and watching magic happen. The game asks you to manually enter the BPM, and sure, you can find that online pretty easily, but a lot of songs do not hold one consistent BPM. They speed up, slow down, build, drop, pause, and shift. When that happens, the sync feels off.

There is an advanced editor where you can fine-tune more of that stuff, but I found it extremely hard to understand, and honestly, I do not have the time to mess with it that deeply. In a perfect copyright-free world, players would just download perfectly tuned songs from Steam Workshop and be done with it. I do not think that is likely because music rights are a nightmare, but I can imagine in the future players might be able to share seed codes or editor data for songs they already own. Or, more realistically, the developers will sell song packs with properly tuned tracks, encounters, and arenas.

Right now, though, this is still Early Access. That needs to be clear. You are getting a very strong foundation, more than 25 tracks, four killer boss fights, a hub, unlockable skills, cosmetics, challenges, Infinite Disco, and promising custom music tools. You are not getting a finished story, the full boss roster, or the final version of all its systems.

Even with that warning, I think Dead as Disco is absolutely worth playing if rhythm action games do anything for you. The highs are ridiculously high. Those boss levels are some of the coolest things you will experience in an action game this year, and the moment-to-moment combat scratches a part of my brain that very few games ever reach. Pistol Whip is the only rhythm game that has tingled me in a similar way.

Dead as Disco is not finished, but what is here already feels special. Set your expectations properly, understand that the campaign stops before the real ending, and be ready for some roughness around custom music. If you can do that, you are looking at one of the most stylish, satisfying, and replayable rhythm brawlers around. Thanks for reading!

Final Verdict

Recommended

Dead as Disco

Dead as Disco is an absurdly stylish rhythm brawler where every perfect hit, dodge, and counter makes your brain light up, even if Early Access still has obvious limits.

Score

8.5

/ 10

The game was reviewed on PC via a ROG Xbox Ally X using a review copy provided by PR. Dead as Disco is available in Early Access on PC.

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