Roguelites and VR are a great match, because "just one more run" hits different when your whole body is doing the running. This list only includes games we have actually reviewed on a Meta Quest 3 here on Duuro, so every pick links to the full review and comes with an honest caveat. If we have not played it, it is not here.
1. JetSuit
JetSuit is a colorful arcade shooter where you pilot a small mech, blast alien swarms, clear short stages, buy upgrades and go again. The twist is the control scheme: your right hand handles movement and orientation while your left hand aims and shoots, which feels bizarre for the first few rounds and then clicks. The structure plays like a stripped-back roguelike run, with stages chained together and your health carrying forward, so you are trying to survive the whole chain in one life, helped by the occasional health or armor pickup. Mech customization lets you swap in missiles, lasers and shields, and there is a mixed reality mode too. The caveat is that there are not many run-specific buffs or modifiers, and it crashed on us once while customizing the mech.
2. Clone Drone in the Hyperdome
Clone Drone in the Hyperdome drops you into Crashloop, a tournament of robot gladiators, as a looprunner named Blink. Combat is voxel-based dismemberment: every swing slices exactly where it lands, so you can chop off an enemy's weapon arm or go for a clean decapitation, and they will do the same to you, since one touch of their weapon is death. Swords, spears, katanas and axes all feel distinct, and stackable turbofist powers taken from beaten opponents let you build a flamethrower that launches shurikens. Each run has randomized opponents and arena layouts, and you can switch between smooth locomotion and teleport without touching a menu. The caveat is that we wanted more: extra modes, run modifiers or multiplayer.
3. UNDERDOGS
UNDERDOGS puts you inside a towering mech in an underground fighting tournament, with Gorilla Tag-style arm-driven movement that feels precisely tracked. It is built like a roguelike: between fights you find gear, mods and consumables, days are split into morning, noon, evening and night with random choices like visiting a shop or stealing gear, and sponsors add fight modifiers such as overheating arms. The caveat is unusual for the genre: when a run ends, the next one starts from zero, with no currency or upgrades carried over, so whether you live or die leans heavily on luck. At the time of our review there was a Skirmish wave mode but no multiplayer.
4. Zix
Zix is the roguelite on this list we get most excited about. You slingshot yourself through procedurally generated neon arenas by grabbing the air, chaining runs, double jumps, wall jumps and climbs into anime-grade acrobatics. Weapons are summoned with gestures: reach over your shoulder for a sword, turn your palms up for a grenade, hold your hand like a gun to fire one. Runs are randomized, upgrades like explosive jumps change how you move, and co-op supports two extra players. The caveat is that it is in Early Access, the gesture system can misfire in frantic moments and hand you a gun when you wanted a bow, and the arenas can get repetitive. Still, it is one of the most exciting VR roguelites we have played on Quest 3. Our score: 8.5/10.
5. Crossings
Crossings is a VR action roguelite set in a bleak, Norse-inspired afterlife where you play a fallen warrior pushing through realms full of goblins and draugr. Combat is the star: swords, axes and clubs mixed with gesture-based magic you cast by physically moving your arms. It is deliberately tough, with blocking, parrying and positioning all essential, and the boss fights will destroy you if you are underprepared. Weapons roll with different attributes each run and carry combo mechanics that trigger stuns, fire or poison, while permanent upgrades between runs keep failure from feeling pointless. Performance was smooth and it stayed comfortable in longer sessions. The honest caveat is balance: club-type weapons stun enemies so easily that a simple two-hit combo can trivialize later fights and even bosses. Our score: 8.5/10.
6. Haymaker VR
Haymaker VR is a physics-based brawler that was still in alpha when we reviewed it, and it already felt special. Punches have real weight, enemies bruise, bleed and ragdoll, and a hidden tutorial reveals a full martial arts system with kicks, knee strikes, arm locks and judo throws. It is on this list for its experimental rogue-lite mode, where you fight through small levels, pick a buff at the end of each one, and swing melee toys like a hammer, a baseball bat or a bottle. The caveat is a big one: that mode still feels like a test lab rather than a game, the menus are bare, and there is no structured campaign yet, so you are buying the combat system and the promise around it. Our score: 8.5/10.
7. Starship Troopers: Continuum
Starship Troopers: Continuum is an arcade wave shooter with roguelite progression, and the framing is clever: you are a PsyCommander who possesses Federation troopers, so when one dies you jump to another body. Your commander rank and perks are permanent, but individual troopers level up and lose everything if they fall, creating a real push-or-retire decision every mission. There are over 20 weapons, manual reloads earn damage bonuses, and co-op supports up to three players, with Casper Van Dien back as Johnny Rico. It ran smoothly on Quest 3 with both teleport and smooth locomotion, at a budget price. The caveat is that solo play can be punishingly difficult and the mission structure gets repetitive.
8. Big Shots
Big Shots is a cel-shaded mech shooter where you fight waves of aliens across procedurally generated arenas, ending in a boss fight. You start with a flamethrower and a flak gun, and after each wave you get randomized upgrades, from bigger bullets to epic and legendary rolls like napalm blobs that stick to the ground or a second barrel on your flak cannon. Movement is full free locomotion despite the mech, the comic-book PEW PEW onomatopoeias are a nice touch, and it runs extremely smoothly on Quest 3. Co-op exists, though we could not find anyone via matchmaking. The caveat is long-term progression: permanent upgrades are one-time fixed buys, so you never grind toward a game-breaking starting build the way great roguelites let you.
How we chose these games
Every game here was played and reviewed on a Meta Quest 3 by us, and anything without a Duuro review did not make the cut, however popular it is. Every entry is ranked by the score in its Duuro review, highest first, and ties keep the order we would recommend them in. We also left out roguelites we reviewed but could not recommend, like Quantum Threshold and The Foglands.





