Well Dweller ReviewPC (ROG Xbox Ally X)

• written by
Cover image for Well Dweller Review - PC (ROG Xbox Ally X)

Well Dweller is a gorgeous metroidvania whose movement, exploration, and progression make it one of my favorite games of the year

I loved Crypt Custodian, so another game from Kyle Thompson already had my attention. That game had such a lovely understanding of what makes exploring an interconnected world enjoyable. Well Dweller takes that same care into a side-scrolling adventure, gives me a little bird with a matchstick, and somehow makes me love it even more.

I played the PC version through Game Pass on a ROG Xbox Ally X, and this is exactly the kind of game I enjoy having in my hands. Gorgeous art gets me interested, but good movement keeps me playing. Well Dweller has both, supported by progression that makes finding the next ability feel consistently exciting.

You play as Glimmer, a tiny bird whose family lives at the bottom of a well. A cruel queen wants birds captured for their feathers, and when Glimmer's family is taken, he sets off to rescue them. It is an immediately understandable motivation, and the difference in scale between this little creature and the kingdom around him gives the journey real appeal.

The art style is gorgeous. I love how the characters look, how the environments are composed, and how much personality comes through in something as simple as Glimmer carrying his oversized matchstick. The kingdom has a rotten, unsettling quality, yet the animals bring warmth to it. That combination gives the world far more character than uninterrupted gloom would.

Glimmer speaking with Ilda among discarded wheels and pale tree trunks

There is something especially effective about seeing this place from so close to the ground. Human spaces become imposing landscapes, while a small animal can feel like a reassuring presence. The fairy-tale setup supports that perspective beautifully. Rescuing your family gives you a clear purpose, and meeting the kingdom's other inhabitants makes the journey feel less lonely.

As much as I love looking at Well Dweller, moving through it is the bigger achievement. Glimmer feels so good to control. There is a satisfying connection between seeing a route and getting him across it, and that matters enormously in a game where revisiting rooms is part of the appeal. Even familiar ground stays enjoyable when the character feels this good.

The matchstick is a great example of how much thought has gone into the mechanics. Beyond hitting enemies, you can throw it into a wall and use it to gain height. Suddenly, a surface becomes something to work with. Having your weapon contribute to traversal gives Glimmer a distinctive identity and makes the platforming more interesting than simply measuring gaps.

More movement abilities gradually expand those possibilities. Sliding, climbing, and wall jumping give you new ways to negotiate the environment, while the rooms ask you to combine what you have learned. I particularly appreciate how progression develops the act of moving itself. Getting stronger means having more enjoyable options for exploring, as well as reaching previously inaccessible places.

Glimmer perched on a hanging cage beside spikes in a shadowy platforming area

That is where the exploration really clicks. A blocked path becomes a reason to pay attention. An upgrade gives you somewhere to return. Heading back makes you reconsider a room you thought you understood. Well Dweller handles that loop wonderfully, maintaining the pleasure of discovery without making every return trip feel like a delay before the interesting part.

I enjoyed the movement in Constance, too, but Well Dweller brings its exploration and progression together in a way I find more satisfying overall. The world gives the abilities a purpose, and the abilities keep making the world more inviting. It is a familiar relationship for this genre, but getting it right makes an enormous difference.

Trinkets give the optional routes another worthwhile reward. These let you adjust Glimmer's capabilities with different effects, and finding more equipment slots creates room to use more of what you collect. I like that exploring can improve the way you play. A detour has value beyond adding another cleared section to the map.

Combat is fun for much the same reason as the platforming: the fundamentals feel good. Swinging the matchstick, watching an enemy, and moving into an opening make a satisfying routine. The slide helps tie defense to movement, so encounters keep Glimmer active. I do not need an enormous list of attacks when the basic interactions are this enjoyable.

Glimmer and Ilda beside the enormous remains of a fallen human

The bosses give those mechanics more demanding applications. Learning a pattern and finding room to respond feels rewarding, especially when movement becomes as important as landing hits. Their threatening designs also suit the setting. There is a lovely sense of a small, determined creature taking on something that looks far beyond what he should be able to handle.

Well Dweller still follows a recognizable metroidvania structure. If ability gates and returning to old areas have never appealed to you, its beautiful presentation probably will not change that. For me, though, the care within that structure is the attraction. I love this genre, and a game that understands its pleasures so thoroughly is easy to recommend.

I came in expecting to enjoy another Kyle Thompson game. I came away loving the art, the movement, the combat, and especially how naturally the adventure keeps opening up. Well Dweller is one of the best metroidvanias of the year, and playing through Game Pass gave me a fantastic reason to keep reaching for the Ally X. Thanks for reading!

Final Verdict

Essential

Well Dweller

Well Dweller is one of the year's best metroidvanias, with gorgeous fairy-tale art, excellent movement, fun combat, and wonderfully paced exploration.

Score

9.5

/ 10

This game was reviewed on PC via a ROG Xbox Ally X through Game Pass. Well Dweller is available on PC, PS5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2.

Follow Duuro on Google

See more of our gaming coverage

Add Duuro as a preferred source to find our latest stories more often in Google Search.

Add to Preferred Sources

Articles you might like

Niche
7
• written by Krist Duro

Akatori Review - PC (ROG Xbox Ally X)

Akatori looks beautiful and has clever boss fights, but shallow exploration, repetitive combat, and uneven handheld performance keep its promising ideas apart.