Space Control Review - Meta Quest 3

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Space Control is a wild and funny adult VR adventure with a fantastic cast and chaotic story beats, even if the gameplay systems are linear and occasionally janky

Space Control knows exactly what kind of nonsense it wants to be, then commits all the way. This is a wild comedic adult themed VR adventure, and I kinda loved it. The premise and tone feel like unreleased, unhinged Rick and Morty episodes where batshit crazy things happen every five minutes, nothing makes sense, and it still works because the cast sells it.

Basically, you are wrongfully kidnapped by the Glorpo Inc. and dumped into corporate debt slavery. You get assigned to Crew 68 (why not 69 or is that too on the nose?), Melody, Widgett, Zorgle, plus your AI companion Syndra, and the whole experience stands or falls on this group. Thankfully, they carry the game hard.

Melody is the soft spoken purple haired alien who just wants to do the job and get out clean. Widgett is the small red menace with a zero ducks given attitude, and she is the reason every mission derails in the best possible way. Zorgle is the big lovable idiot who means well, but causes extra chaos whenever he tries to help. That chemistry is the heart of Space Control.

The structure is simple and effective. Each episode begins in your apartment hub where some weird funny shit is already happening, then your overlord briefs you and portals you to the next assignment. It is a great rhythm with some downtime for character banter, then mission chaos.

Episode one is an instant tone setter. You are basically kidnapping aliens as they have not paid their debt to Glorpo Inc. You strip them, shave them, heal them, clean their brains and occasionally stick in rocket powered butt plugs for premium corporate probing. Yes, really. All goes well, until Widgett decides this is the perfect time to kidnap a billionaire and get rich. So Zuck Markerberg pops up on the monitor for a bit, but then everything goes wrong, a space king gets kidnapped then killed, Zorgle gets sucked into the portal, and you end up blowing up aliens on their home planet (the usual things you do on your first day, right?) while the crew repairs the portal thingy so you can escape.

When you finally get back, expecting corporate punishment for starting an interspecies war, Glorpo gives no shit at all as long as profits are safe. That joke lands because it keeps returning in different ways through the whole game, this giant machine does not care about ethics or consequences, only output. It is dumb, mean, and sadly believable.

The second episode shifts to daycare management for alien infants which are also used to produce the galaxy's best soda drinks. The third throws you into cooking questionable space snacks at a corporate music festival. Both follow the same arc, simple job starts, Widgett does Widgett things, chaos escalates, and you clean up a disaster that should never have existed.

If your taste leans toward nasty, obscene humor and heavy sexual innuendo, Space Control delivers a constant barrage. It has social commentary, meta commentary, fourth wall breaks, irreverent jokes, cringe jokes, everything. Some lines are hilarious, others are pure chaos. Either way, the game never pretends to be clean or safe. This is not for kids, even if the art style looks cartoony.

The writing quality itself is uneven, and I mean that in an honest way. Is this the best written dialogue ever? Duck no. A lot of it feels like the writers threw everything at the wall with no brakes. But that unfiltered energy is also the point. The voice cast commits so hard that weak lines still land, and many side characters are just as entertaining as the main team.

There were multiple moments where it sounded like people were not even reading a strict script, just shooting the shit and riffing until something funny stuck. That improvised feeling gives Space Control a messy charm that polished comedy games often lose. The cast sounds like they are having fun, and that feeling transfers to you, the player.

Gameplay is where the tradeoff becomes obvious. Under the comedy layer, this is a job simulation style VR adventure with physics interactions, light task chains, and linear progression. There is no fail state, no real timers, and not much room to intentionally do the wrong thing in a meaningful way. You follow steps, trigger scenes, then move on.

That means pacing can drag. You will often stand around waiting for characters to finish talking before the next interaction unlocks. There are usually physics props nearby so you can throw stuff and mess around while waiting, but that only helps for so long.

Still, it does not kill the experience, because Space Control is story and cast driven first. For me, the humor and escalation compensated for the somehow limited gameplay. Even when tasks were simple, I wanted to see what stupid corporate nightmare would happen next and how Crew 68 would screw it up.

On Meta Quest 3 specifically, presentation is strong for this style. The visual direction is colorful, expressive, with enough personality to keep each episode distinct. The game runs well overall, and audio is a big plus.

I did hit physics bugs, though. The biggest one happened in episode one when I grabbed a character with the claw tool and his model completely freaked out, stretching into stringy nightmare spaghetti as it collided with nearby geometry. It looked ridiculous, and not in a planned funny way. It also happend in the third episode as I was messing around with one of the team members.

Those rough edges are annoying, but they did not break progression in my run. Most jank was brief and recoverable. The bigger question is whether you enjoy this comedy lane. Space Control lives and dies by loud, weird, sometimes juvenile, often dirty humor. If that makes you cringe in a bad way, the linear gameplay will not save it. If that humor works for you, the game is consistently entertaining even when mechanics are straightforward.

What I appreciated most is that behind all the dumb jokes, the game still has a clear perspective, corporate exploitation is absurd, workers are disposable, and everyone is trying to survive a broken system while pretending it is normal. It is not subtle, but the satire lands.

Space Control is not trying to be a deep systemic sandbox or a precision VR sim. It is trying to be a chaotic adult comedy ride with memorable characters and escalating mission disasters. On those terms, it succeeds more often than it fails.

I had a great time with it, despite the linear mission design and occasional physics freakouts. If you want polished, tightly tuned mechanics above all else, this might frustrate you. If you want a funny, unhinged, filthy VR adventure where the cast does most of the heavy lifting, this is an easy recommendation. It is messy, loud, ridiculous as shit, and genuinely fun. Thanks for reading!

Final Verdict

Recommended

Space Control

Space Control is a wild and funny adult VR adventure with a fantastic cast and chaotic story beats, even if the gameplay systems are linear and occasionally janky.

Score

8.5

/ 10

This game was reviewed on Meta Quest 3 using a promo code provided by PR. Space Control is available on Meta Quest and PC VR (Steam).

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