Compass Review - Meta Quest 3

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Compass is a cozy VR flying adventure with lovely pastel skies, satisfying grappling, and a simple exploration loop, even if its cockpit controls could feel better

Compass is not trying to reinvent VR, and I honestly think that is part of why I enjoyed it. This is a cozy flying exploration game about hopping into a small speeder, drifting through huge pastel skies, clearing fog from floating islands, helping strange little characters, and slowly pushing deeper into a world that feels light and pleasant to exist in.

At its core, Compass is a flying game. Yes, there is a story about a caravan, a mysterious egg, lost companions, and a larger journey across the sky, but that side of it never became the reason I wanted to keep playing. The reason was simpler: I liked flying around, spotting something in the distance, heading toward it, and seeing what small task or puzzle was waiting there.

The speeder is controlled with a big steering wheel that you grab with both hands. It works as both the wheel and the yoke. Pull it toward you and the bike climbs. Push it forward and it dives. The triggers handle acceleration and braking. It is a very simple control scheme, and for the most part, it works. There is no complicated cockpit management, no overwhelming button mapping, and no need to spend half an hour just understanding how to move.

Still, this is where Compass feels roughest to me. The idea is good, but the steering wheel feels a little too large. Because of its size, I often held my hands farther apart than felt natural, which made flying slightly awkward. Turning left or right also requires what feels like a fairly big movement, and the response is not as sharp as I wanted it to be.

That awkwardness never ruined the game, but it was always there. I kept wishing the wheel was smaller, tighter, and more responsive. Even better, I would have loved an alternative one-handed flight stick option, leaving one hand free for crystals, boxes, and other objects while still letting me steer comfortably.

When you are not inside the speeder, Compass switches to zero-gravity traversal. You float in space and move by grappling toward objects. This part feels surprisingly good. The grapples are easy to understand, the motion has a nice pull to it, and yanking yourself from one floating point to another is oddly satisfying.

Those puzzle spaces are generally simple. You press buttons, grab floating orbs, redirect laser paths, complete circuits, and activate conduits or antennas that clear fog from the level. None of this is particularly challenging, but it gives the exploration a good rhythm. Fly to a point of interest, leave the cockpit, solve a small environmental puzzle, return to the speeder, then push farther out.

I liked that rhythm. Compass is at its best when it lets you settle into that gentle loop without forcing intensity where it does not belong. The levels are quite large, and you are free to fly around them at your own pace. There are floating islands, ruins, settlements, crystals to yank out, boxes to recover, paths to unlock, and weird humanoid animal characters who usually need help with simple fetch quests.

Those quests are not deep, but they fit the tone. A character might ask you to find 3 antenna boxes, attach them to your speeder, and bring them back. Another area might need crystals to open a pathway. Elsewhere, you might activate a chain of mechanisms to restore a route through the fog. It is cozy busywork, but not in a bad way.

There is danger too, though Compass never becomes stressful. Big laser eyes can spot you and try to shoot you down, forcing you to dip behind floating islands or use the environment as cover. These moments add a bit of tension, but the game gives you enough time to react. It still feels cozy, just with a few hazards to keep you awake.

Progression mostly comes through upgrading your ship. You can improve speed and acceleration, and those upgrades matter because the opening hours feel a bit too slow. I understand wanting the player to earn a faster ship, but I wish the base speed was higher from the start. Flying should feel freeing immediately, then upgrades should make it feel even better.

Visually, Compass is simple, but I really like how it looks. The geometry is not complex, and you should not expect some technical showcase for the Quest 3. What works is the art direction. The world uses large open skies, soft shapes, bright colors, and a pastel-like palette that gives the whole thing a relaxed, dreamy quality. It looks clean in the headset, runs great on Meta Quest 3, and stays readable while you are flying.

The presentation also supports the mood. Compass is not loud or overloaded. It gives you open air, floating landmarks, quiet stretches between objectives, and enough visual variety to make each new destination worth checking out. I did not always care about the story, but I did care about seeing what was hiding past the fog.

That is the thing with Compass. It is nice. Not mindblowing, not groundbreaking, not the kind of VR game that will convert someone who needs constant action or heavy spectacle. But as a cozy flying adventure built around simple controls, light puzzles, and relaxing exploration, it is quite good. Its biggest issue is that the main flight control scheme should feel better than it currently does, especially when turning or holding the wheel for longer sessions.

Even with that complaint, I came away liking Compass. The grappling feels good, the flying loop is pleasant, the world is charming, and the whole thing has a gentle confidence that I appreciated. If you want a fast, systems-heavy flight sim, this is not that. If you want to float through colorful skies on a strange little hoverbike, help some odd sky people, solve simple puzzles, and unwind inside a charming VR world, Compass is very easy to enjoy. Thanks for reading!

Final Verdict

Recommended

Compass

Compass is a cozy VR flying adventure with lovely pastel skies, satisfying grappling, and a simple exploration loop, even if its cockpit controls could feel better.

Score

8

/ 10

The game was reviewed on a Quest 3 via a promo copy provided by the developer. Compass is available on Meta Quest and SteamVR, with PSVR2 planned.

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