Aarik and the Ruined Kingdom is a lovely perspective puzzler that wears its Monument Valley inspiration proudly, even if one key mechanic feels awkward on controller
I liked Aarik and the Ruined Kingdom. It is very, very close to Monument Valley in the way it thinks about puzzle spaces, camera angles, and impossible architecture, but that is not a bad thing when the execution is this charming. You guide Prince Aarik through compact isometric levels where rotating the view can suddenly create a new path, connect staircases, reveal a route, or let him reach a pressure plate that changes the level again. That Escher staircase vibe is the whole appeal. You stare at a tiny diorama, turn it around in your head, and eventually realize that a path only exists from one specific angle.

What helps Aarik stand out is the extra layer of direct level manipulation. Some objects and pieces of the environment can be grabbed and moved independently from the character, so you are fixing broken paths, moving structures into place, opening locked doors, and using the world itself like a puzzle box. I do not remember Monument Valley leaning on that exact idea in the same way, and it gives Aarik a slightly more hands-on feel. The problem is that this mechanic does not feel as smooth as it should on the ROG Xbox Ally X. Moving pieces with an analog stick often feels like the game is fighting your placement. It is not broken, but in a calm puzzle game, that friction stands out.

Outside of that, the pacing is very easy to enjoy. There are around 33 levels, and most are fairly short once you understand the trick. Each one either introduces a small new idea or builds on something you have already learned, so the game keeps moving without turning into a long grind. It is a good handheld fit because you can clear a few levels, put it down, then come back without needing to relearn a pile of systems.
Presentation is also a major strength. The isometric worlds look stunning, with vibrant colors, cute little details, and clean visual readability. The music is pleasant too, giving the whole thing a relaxed fairy-tale tone without becoming sleepy. On ROG Xbox Ally X, it looks great on the screen and fits the device well, apart from that object-placement issue.

Aarik and the Ruined Kingdom is not wildly original, and if you have played Monument Valley, the comparison is impossible to avoid. Still, I had a good time with it. The puzzle design is approachable, the world is beautiful, and the added object-moving mechanic gives it enough of its own identity, even if controller support could be better. Thanks for reading!





