The Black Ice Review - PC (ROG Xbox Ally X)

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The Black Ice has the mood and survival horror basics, but its confusing level design keeps burying the good stuff

I really wanted to like The Black Ice, and for the first stretch, I did. It has that competent budget survival horror energy where you can immediately feel the Resident Evil inspiration, but filtered through a colder Antarctic horror lens. You are in an Antarctic complex, something terrible has happened, and now zombies and creepy things are trying to eat your face. Simple setup, but it works.

The atmosphere is easily the game's biggest strength. The snow, abandoned cabins, dark corridors, and strange scientific facility all give it a strong sense of place. It looks good too, especially for a smaller Early Access horror game. The lighting is moody, the environments sell the isolation, and on the ROG Xbox Ally X it ran extremely well. Performance was never the problem, hovering at around +80fps most of the time.

The survival horror basics are solid too. Movement is slow in the right way, ammo feels limited without becoming annoying immediately, and the shooting has a nice punch to it. Having said that, just a 4 space inventory will test your patience very quickly and I wish you could find ways to expand the inventory space. Maybe you do later in the game, I don't know. Zombies are satisfying to shoot, and combat has enough weight to make every encounter feel tense. You can feel the budget in the stiff character animation, limited facial animation, and occasional goofy enemy movement, but that did not bother me much. The mood and pacing were doing their job.

Then the level design started fighting me. Early on, you reach a small camp outside the complex. There are a few cabins, some blocked paths, some verticality and some basic puzzles, items to collect, enemies to kill, and a locked three-number padlock somewhere in the area. I found the combination, then spent close to an hour going back and forth trying to find the cabin with the actual padlock. The area is not even that large, but the layout is unclear and you have no map. I completely lost my sense of direction.

Eventually, I gave up, watched a video, skipped past that part, and entered the code for the main complex. That is not the kind of friction I want from survival horror. I like being tense, low on ammo, and unsure if I should push forward. I do not like walking in circles because every path, cabin, and snowy turn blends together.

Inside the complex, the same problem returned almost immediately. I had to turn the lights on by getting a generator running, but the rooms, corridors, stairs, and routes all started to melt into one another. The Black Ice wants that claustrophobic science-station horror feeling, and visually it gets close, but mechanically I felt lost in a way that was more exhausting than scary.

The frustrating thing is that this seems fixable. The game needs a map. That is it. If you are going to borrow so much from classic Resident Evil, borrow the damn map too. Color-coded rooms, marked locked doors, a basic layout of explored spaces, anything would help. The current version asks you to memorize spaces that are too visually similar and too poorly signposted.

That leaves The Black Ice in an awkward place. I like the atmosphere, the shooting, the survival horror economy, and how well it runs on the ROG Xbox Ally X. But right now, I cannot recommend it without a big warning. The level design made me stop playing. If a future update adds a proper map or improves navigation, I would happily give it another shot. In its current state, the good ideas are trapped inside spaces that are far too easy to get lost in. Thanks for reading!

Final Verdict

Niche

The Black Ice

The Black Ice has the mood, shooting, and survival horror basics of a promising Antarctic nightmare, but its confusing level design makes it hard to recommend right now.

Score

6

/ 10

The game was reviewed on PC via a ROG Xbox Ally X using a promo copy provided for review. The Black Ice is available on PC via Steam.

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