Infinicrypt is simple, hard, and genuinely fun, but it needs stronger long-term progression hooks
I played Infinicrypt on PC via a ROG Xbox Ally X, and my first impression was simple: this is a basic game, but also a cool one. It blends dungeon crawling with bullet hell pressure in a way that keeps you alert. You pick from three classes, knight, rogue, and mage, and each one changes your approach.
The loop is clear. You clear rooms, move down floors, collect abilities, and try to survive as enemies get nastier. It is easy to understand, but harder to master. Even after about an hour, I never reached an overpowered build that could delete everything on screen.

That challenge is a big part of the appeal. Combat feels responsive, attacks are readable, and the pacing pushes fast decisions without becoming chaotic. The class variety is one of the main reasons runs stay fresh for me, and it is easy to fall into a quick-session rhythm that turns into longer play than expected. I also like the soundtrack and old-school presentation, which give the whole run a punchy arcade energy.
My biggest issue is the lack of permanent progression. Infinicrypt is almost entirely run-based, so you start each attempt from roughly the same baseline. If you prefer pure roguelite structure, that is fine. But if you enjoy unlocking account-level upgrades that make future runs easier, this can feel limiting.

That design choice also makes the early learning curve steeper. Progress comes mostly from your own skill, pattern recognition, and class knowledge, not from long-term stat growth. I can respect that purity, but I still want at least a light meta layer to reward long sessions.
Still, there is a lot to like here. Infinicrypt knows what it is: a compact class-based roguelite with tight control feel and a satisfying room-to-room flow. It does not overcomplicate itself, and that simplicity works in its favor more often than not.

If future updates add more persistent progression options, this could climb higher in the genre. Right now, it is a good, challenging indie that I can recommend if you value tight combat and class variety over long-term account building. Thanks for reading!





