Greedy Greedy Gnomes is a simple, charming incremental game that turns smashing pots and watching numbers rise into a dangerously effective time sink
Greedy Greedy Gnomes does not ask much from your brain, and I mean that as a compliment. You arrive in the sleepy RPG town of Eldor’Idle looking to become filthy rich. Instead of saving the locals, you smash rocks and pots, collect the gold inside, and spend it on ways to make even more gold.
That basic loop expands quickly. Better pickaxes clear rocks faster, pot upgrades increase their value, and hired gnomes automate the destruction. Soon you are buying keys, breaking into houses and businesses, and unlocking new parts of town. There are mines and other strange attractions to uncover, but everything feeds the same obsession with profit.

It is an incremental game through and through. There is no complicated combat or difficult puzzle between you and the next dopamine hit. You click, upgrade, automate, and repeat. Exploiting an expanding workforce of gnomes gives the formula personality, but the real appeal is watching a trickle of coins become an absurd fortune.
That simplicity makes it dangerously easy to lose hours. Every purchase feels close enough to justify another few minutes, while each new door promises another opportunity. If you enjoy games where the numbers keep climbing, Greedy Greedy Gnomes knows how to keep you hooked. If repetitive resource loops do nothing for you, its charm probably will not change your mind.
Visually, the game looks great. Its gorgeous pixel art is clean, colorful, and full of small details that make Eldor’Idle pleasant to wander around. The cute fantasy presentation also creates a funny contrast with all the robbery, greed, and increasingly questionable treatment of your employees.

I played on the ROG Xbox Ally X and initially controlled everything by tapping the touchscreen. That worked well until I unlocked automatic picking, which breaks rocks when the cursor hovers over them. Touch input could no longer provide that persistent cursor, leaving me stuck for about a minute. Switching the control scheme to Desktop in Armoury Crate SE solved the problem immediately, letting me move the mouse pointer with an analog stick.
So yes, Greedy Greedy Gnomes works on the Ally X, but it needs that control adjustment once hover-based automation enters the picture. After that, the handheld is a lovely place to watch the money pile up. This is a focused, satisfying little game with beautiful pixel art and a moreish progression loop. Just do not be surprised when a quick session consumes the rest of your evening. Thanks for reading!





