Power Hover is a short but sweet game. Everything has gone wrong, everyone is gone and the only thing standing are robots or androids, call them whatever you want them, riding hoverboards. Yeah, the concept is far out there, but it works perfectly in the game favour.
Humanity as we know it is no more and since there is no one to take care of the world, everything is in ruins. You will see all of this fallen beauty beautifully rendered in a visually appealing low-poly artstyle as you ride your hoverboard through the levels. Each one is pretty unique ranging from sprawling open ended deserts and deserted highways to indoor temple ruins and large tunnels in which you move etc. And each presents it's own take of obstacles for example: riding on the desert you'll have to avoid fallen rocks or building while riding indoors you have to avoid lasers, rotating spiked cylinders and many more.
The game is star level based, getting all the batteries in one go, no retries, will earn you three stars and a lot of energy which is used to power up the stations. Each power station builds up the necessary power to unlock the next batch of levels and so on. Now the more I think about it, I get a feeling that Power Hover might have started as a freemium game and I am really glad, if that's what happened, that they changed it to a premium game. Repeating levels countless times, waiting for a silly energy bar to fill up and all of the other tropes that come packaged into a freemium these days, would have truly hurt the game.
So the premise and visual style as been covered, what remains? Well, of course the gameplay and I am pleased to say that Power Hover offers up an overall fantastic experience. The physics of the hoverboard feel great, there is a cool sense of inertia which perfectly transcribes the idea of something hovering. This sense of inertia also plays a role in the difficulty itself, since avoiding obstacles especially the bombs can become quite a challenge. There are also secrets to discover, alternate costumes and other little things that add to the overall experience.
Does it has problems? Yes, as any other game. Grinding rails feels unpolished, the game froze a couple of times while multitasking and on some levels the difficulty spike is punishing. Also it is a small game with a mere 20 levels so there is also that. However by the looks of it, new levels might come down the pipe.
Reviewing mobile games in general is always kinda difficult since the amount of things to do or see are small compared to the big console releases and Power Hover falls into that category. It is a small game, but what it offers is fantastic. The physics and gameplay are awesome, the visual style is stunning and for the $3,99 price is all worth it. You can get the game yourself by clicking right here. Thanks for reading.