God of Weapons Review - Xbox Series X

• written by Krist Duro
God of Weapons Review - Xbox Series X

God of Weapons is the kind of game you sit down to try “just one run” and before you know it, it's 3AM and you've climbed the tower five times with different builds

When I first booted up God of Weapons, I was expecting a decent time-waster at best. What I got instead was a dangerously addictive experience that quickly consumed hours of my life in the blink of an eye. On the surface, yes, this is very much a Vampire Survivors-style auto-battler clone, but to write it off as just that would be doing it a disservice. God of Weapons takes the genre's proven formula and layers on enough of its own personality and systems to make it feel fresh, punchy, and surprisingly strategic.

There's not a deep story here, but that's never been the point of these kinds of games. You're a warrior climbing the Tower of Zhor, moving through increasingly difficult floors as you try to make it to the top. Each run consists of 20 floors, with each floor lasting anywhere between 30 seconds to a full minute of absolute chaos with the final floor culminating with a boss fight.

And to keep things spicy, the game features four difficulty levels. On the default setting, things can feel like a power trip, especially once you figure out how the systems work. But the higher you go, the more the game demands from your strategic brain and inventory management skills.

The gameplay loop is deceptively simple: you control your character using just the left analog stick to move, and you have one dash button to reposition quickly. Your weapons—be they swords, spears, chakrams, guns, or bows — auto-fire on their own. The real magic, however, happens outside of combat.

As you kill enemies, they drop gold. That gold can be used in a shop between each floor, where you can buy weapons, consumables, and passive items. The catch? Your inventory is based on a grid-based system, much like the briefcase system from classic Resident Evil games. You start with a small inventory, but every time you level up, you can expand it—one square at a time.

Here's where God of Weapons sets itself apart from its peers.

Each item has a unique shape, and you'll need to Tetris them into your inventory. But it's not just about space — synergy comes into play. Some items will offer additional buffs or effects when placed adjacent to others. It's not just about cramming in as many weapons as possible, but about smart placement, crafting builds, and chaining effects that snowball into overpowered madness.

It feels amazing when a run clicks.

For instance, I built out a Hunter class, which looks like the guy from Bloodborne, stacked with auto-crossbows, each benefiting from adjacent items that boosted attack speed, movement speed, and lifesteal. The end result? A screen full of arrows, enemies melting on contact, and my health bar never dipping thanks to constant healing from lifesteal. It felt unfair — and that's when I knew the game had me.

And the best part? There are dozens of different character classes, each with their own unique stats and gameplay tweaks. Some lean into magic, some into melee, and others are more passive or niche. But you won't start with all of them; you unlock them gradually by completing specific challenges. This adds another layer of replayability and keeps each new run feeling distinct.

But here's the thing—once you get a handle on how the systems work, you can kind of cheat the system. Not literally cheat, but more like… exploit its generosity.

The amount of gold you earn after each floor is surprisingly high, especially on the lower difficulty. Compared to how cheap most shop items are, especially even Tier 3 and Tier 4 weapons and passives, you'll almost always be able to afford the best stuff. And since the reroll button in the shop is extremely cheap, you can effectively roll until you get the setup you want every single time.

It takes the randomness out of the equation, which in turn makes even the earliest floors feel trivial after a while. Once you've figured out what synergizes well, you can construct god-tier builds reliably on almost every run.

Of course, things shift on higher difficulties, where enemies hit harder, resources feel tighter, and you're less likely to be invincible by floor 10. But on the default setting, God of Weapons hands you the keys to the kingdom—and lets you break the game wide open.

Some might see this as a flaw, but for me? It was just part of the fun. The sense of mastery, of slowly discovering the combinations that work and putting together unstoppable builds, is incredibly satisfying.

Visually, the game sports a clean, 3D isometric look that's easy on the eyes but functional in chaos. The environments are simple, but the character models, weapons, and especially the VFX of attacks all pop with just the right amount of clarity. You'll constantly see numbers flying off enemies, weapons flaring in different directions, and particles bursting across the screen—and it never becomes overwhelming.

The sound design, though, deserves special praise. There's something about the rhythmic slashes, the whooshes of thrown weapons, and the punchy impacts of ranged attacks that does something to your brain. It's pure, unfiltered dopamine, and you'll keep chasing it floor after floor.

God of Weapons might wear its influences on its sleeve, but it's far more than just another clone. With its smart inventory system, thoughtful build mechanics, rewarding unlocks, and generous upgrade economy, it offers a different flavor of auto-battler that's dangerously moreish.

It's the kind of game you sit down to try “just one run” and before you know it, it's 3AM and you've climbed the tower five times with different builds. It's brainless in just the right way when you're in the middle of a run, but engaging and strategic between floors.

It might be a bit too generous with gold and rerolls, especially on easier difficulties, and that might dull the challenge for some. But honestly? That only adds to the fun for me. And if you do want a real challenge, crank up the difficulty and see how far your synergies can carry you when resources become scarce. I recommend this game. Thanks for reading!

The game was reviewed on an Xbox Series X via a promo copy provided by the publisher. God of Weapons is available on Xbox and PC.

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