Titan Chaser Review

• written by Krist Duro
Titan Chaser Review

Titan Chaser is a walking/driving simulator where you well, chase titans, and although that might sound really intriguing, the execution leaves much to be desired.

To be completely honest, I did not like the game. It doesn't look good and it doesn't play well. You play as a young girl in a first-person perspective, where every night you drive your car around in a small open-world chasing titans. You don't do much to these titans and they don't do anything to you, there's no combat or anything like that. You just shine a spotlight at them to force them to change their direction or you turn on, what feels like a million, satellite dishes that emit a blue light so you can "guide" a dragon to safety and things like that.

But everything kinda lacks polish. Yes, it's an indie game, but nowadays there are indie games that are masterpieces 10/10 experiences with intriguing gameplay and gorgeous presentation. Titan Chaser doesn't offer anything like that. It looks muddy, old, plain, and very dark. The open-world, if we can even call it that, is just a collection of dark brown, grey and dark roads, bridges, trees, etc. It doesn't look good and it doesn't sound good. The audio mixing is also lackluster as the main protagonist sounds so far away and cheap and is constantly undermined by the annoying engine noise.

The UI elements, also, are kinda bad. Clearly, the game was made with mouse and keyboard players in mind that sit just a couple of feet away from their monitors as there's no HUD, the UI is basically in-game. So the objective, for example, usually in most games there's a menu for that or is directly in the heads-up display. In Titan Chaser, the objective is written, with some tiny text that's very difficult to see while you play the game on a console, on a piece of paper found in the sun visor. The same goes for the map of the open world which I found to be completely useless as I couldn't really figure out where I was and where to go.

While driving you can interact with the radio, turn off the engine, turn on the lights, and do some other stuff. You need to point the cursor over these items to activate, flip, use, etc. That was very hard to do cause while driving, the cursor would move up and down depending on the road you were driving on, making something as mundane as turning the volume up of the radio an annoying chore. I wish they had put more thought on the whole console port, maybe tie some actions to the face buttons or the touchpad or have menus that would make it easier to just experience the story or whatever the game is trying to say, instead of struggling with the controls.

Titan Chaser is very hard for me to recommend to anyone, especially if you are on a console. Maybe for PC the experience is better, I don't know. But it's a skip for me. Thanks for reading.

The game was played on a PS5 (via BC) using a PS4 review code provided by the publisher. Titan Chaser is available now for PlayStation, Xbox, PC and Switch.

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