Luto Review - PS5

• written by Krist Duro
Luto Review - PS5

Luto doesn't just try to scare you, it gets into your head and makes you feel uneasy long after you've put the controller down.

From the very first moments, Luto sinks its claws into you with an atmosphere so thick you could cut it with a knife. This is not a horror game that relies on cheap jump scares or throwing a dozen monsters in your face. Instead, it creeps under your skin, digs into your mind, and refuses to let go. When I first played the demo, I was blown away by just how real everything looked — almost photorealistic at times — and the full game delivers that same visual fidelity from start to finish. It's a tense, unsettling, and ultimately deeply memorable experience.

At its core, Luto is about grief, loss, and the crushing weight of depression. You take on the role of a character who finds themselves trapped inside their own home — a place that should feel safe, but instead becomes a shifting maze of dread. Doors that once led to familiar rooms now open into impossible spaces. Hallways stretch endlessly. The comforting glow of daylight is replaced by oppressive darkness and flickering lights.

It's a deeply personal journey, one that doesn't just use horror as a tool to scare you, but as a way to explore the mental state of someone struggling to escape their own thoughts. The game constantly blurs the line between reality and nightmare, leaving you unsure of what's real and what's just the manifestation of your character's crumbling psyche. There's no overblown exposition or heavy-handed narration — the storytelling is subtle, environmental, and fragmented. You piece together meaning from newspaper clippings, photographs, and distorted memories scattered through your journey.

By the end, the narrative feels less like a linear horror story and more like a disturbing dream you've woken up from, one you can't quite shake off.

If you've played games like PT, you'll have an idea of the pacing here. Luto is slow, deliberate, and more about absorbing the atmosphere than blasting your way through enemies. In fact, you don't get weapons. There's no shotgun, no crowbar, no flamethrower — nothing to make you feel safe. You can only move forward, explore, interact with objects, and solve environmental puzzles.

And that's exactly why it works so well. The lack of combat means every creak of the floorboards, every shadow in the corner of your eye, feels like a threat. You're always on edge.

The game plays with repetition in smart ways. You'll walk through the same corridor multiple times, but each time something changes — a painting's expression shifts, the lightbulbs dim, or an object appears where there was nothing before. These subtle changes are more effective than any sudden scream or monster reveal. They make you feel like the environment itself is alive and watching you.

Puzzles are woven naturally into the world. You might need to find a key, piece together a torn photograph, or adjust environmental objects to progress. Some puzzles are simple and quick, while others require more observation and backtracking. They're never overly complex, but they keep you engaged and prevent the experience from becoming a passive walking simulator.

One of Luto's strongest design choices is how it manipulates your sense of safety. Early on, you might think the brightly lit living room is your “safe zone.” But then the game turns it on you — suddenly, the lights flicker, the walls start closing in, or the room morphs into something unrecognizable.

The game doesn't rely on an obvious HUD or constant objective markers. Instead, it subtly guides you with lighting, sound cues, and environmental design. If you hear faint crying from the next hallway, you know where you need to go, even if you don't want to.

There's also a great use of perspective and spatial trickery. You'll enter a room, turn around, and find the door gone. Or you'll see something at the end of a hallway, blink, and it's suddenly closer. These moments feel deeply unsettling because you never quite catch the game in the act — it changes things just enough to make you doubt your own memory.

Visually, Luto is stunning. On PS5, the textures are razor-sharp, the lighting is almost cinematic, and the attention to detail in every room is absurd. It's not just that the environments look realistic — it's that they feel lived in. You'll see clutter on tables, scuff marks on the floor, peeling wallpaper, dust particles floating in the light. These details make the horror hit harder because you believe in the space you're moving through.

The sound design is equally impressive. Every footstep has weight. You'll hear the faint hum of electricity, the creak of wooden boards under your feet, and the distant moan of wind through cracked windows. When something in the environment shifts or a noise breaks the silence, it's jarring in the best way possible. Playing with headphones is highly recommended — not just for immersion, but because the directional audio will constantly make you whip your head around, thinking something's behind you.

The music is sparse but effective, often giving way to oppressive silence. When it does kick in, it's usually a low, droning tone that makes your stomach knot.

Luto is a masterclass in psychological horror. It doesn't just try to scare you — it gets into your head and makes you feel uneasy long after you've put the controller down. The photorealistic visuals, impeccable sound design, and smart use of environmental changes create an atmosphere that's both beautiful and terrifying.

If you're a horror veteran, you'll appreciate its craftsmanship and subtlety. If you're someone like me, who usually avoids horror unless there's a shotgun in hand, you might find Luto to be an intense but deeply rewarding experience.

It's a slow burn, yes, but that's exactly why it works so well. Every moment is deliberate, every sound and visual cue carefully placed to make you second-guess yourself. In a sea of horror games that rely on over-the-top monsters or constant loud noises, Luto stands out as something more thoughtful, more personal, and ultimately more haunting. I highly recommend it, just don't play it alone at night. Thanks for reading!

The game was reviewed on a PS5 via a promo copy provided by PR. Luto is available on PS5, PC and Xbox Series X/S.

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