UKIYO Publishing and independent game developer Nexile today launches their critically acclaimed and comically punishing platformer Jump King on PlayStation 4, Xbox One, and Nintendo Switch.
Jump King is a punishing “tactical leaping adventure” challenging players to rescue a smoking hot babe atop a colossal tower using nothing but their jumping ability. Players must position themselves, charge their jump, aim, then make that leap of faith and either ascend or fall. Without risk there is no reward.
Every point of progress is saved along the way… but so is every setback. Jumps that cause minor grievances one time may become the bane of your existence upon encountering them again. Experimenting with different routes or tactics is recommended as there are many paths to success in Jump King. All this is wrapped up in a nostalgic pixel art aesthetic, full of colorful characters and evocative locales.
Make no mistake, Jump King is an extraordinarily difficult game that will be relished by anyone looking for a tough but fair challenge. It’s sadistic enough to drive a seasoned gamer to tears, yet accessible enough due to its simple controls and mechanics for anyone to overcome its challenges - perseverance is key! Do you have what it takes to be the one true Jump King?
“Dear console gamers, you are not prepared for this emotional journey! Your soul will be put to the ultimate test in our platforming game where all you do is jump.... sounds simple, right?” said Erik Säll of Nexile. “Let's just say it is not as easy as you might think. Much due to it being such a personal challenge; there is nearly no randomness in the game so it all comes down to your skill! Every mistake and success is your own. With perseverance and a bit of luck we believe anyone can beat Jump King though! We recommend every console gamer to take up this challenge, and now you can even do it from the comfort of your own sofa!”
“Jump King offers the most challenging yet rewarding experience to gamers of all skill levels. With the falls being so frustrating it makes the success of completing a jump more enjoyable. It’s quite addictive,” said Paul Hann of UKIYO Publishing. “Finally we have managed to reach the end, but we still have 2 modes left to master.”