Set in a world straight out of a child’s storybook — described by the developers as a “fairytale landscape” designed to inspire a “sense of wonder” — The Unfinished Swan revolves around a young boy named Monroe who one day finds himself immersed in the art he and his mother admire in the real world. By using the analog sticks to move around in a first-person perspective (or the PlayStation Move, should you so desire), players will be able to launch paint balls at their surroundings with their controller’s triggers, turning the boring whitewash you first encounter into something alive and traversable. The paint will coat the walls and floors of labyrinthine corridors and rooms as you work your way further and further into the unknown.
“The idea was originally a grad student project,” Giant Sparrow Creative Director Ian Dallas explained. “I was at the USC grad program for game design and every week I’d have to come in with a new prototype.” The most promising of these prototypes was what would become The Unfinished Swan. After showing the game off at an independent Tokyo game show in 2009, Sony contracted Giant Sparrow to bring The Unfinished Swan exclusively to the PlayStation Network.