The developers of the highly-anticipated title Dying Light sat down to explain the game’s revolutionary Natural Movement system. Designed internally by Techland, it empowers the player to traverse the fictional city of Harran – the game’s locale inspired by European and Middle Eastern architecture – with unprecedented ease and precision, seamlessly connecting parkour-style moves with brutal fighting. This gameplay feature was successfully demonstrated at this year’s E3 in Los Angeles and gamescom in Cologne, Germany. Now the creators are revealing all its secrets in Dying Light Dev Diary #1: Natural Movement.
Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help defeat the hordes of mindless, flesh-hungry enemies the plague has created. At night, hunter becomes prey as the infected grow in strength and aggression – even more lethal are the nocturnal, inhuman predators that leave their hives to feed. Players need to use all their skills and all available means to survive until dawn.