Ghost Recon Future Soldier offers a variety of play styles and customization options in order to help prepare for battle. Let’s not get ahead of ourselves though. First, it is critical to understand the structure of the game. 8vs8 teams are split into two factions, and on those teams, they are split into two separate fire teams Alpha and Bravo. Each fire team is composed of four individual players and this creates two squads that can separately act together for the greater good of the faction. Once you realize that this boosts efficiency within your team, you begin to plan together before you ever even step foot on the virtual battlefield. Preparation and tactical awareness are all crucial components in Future Soldier.
Teamwork is essential if you want to dominate the match. But sometimes my squad members were rubbish , so I went “Lone Wolf” and dominated the whole battlefield by myself. Sure I killed a lot of players, but I also got killed numerous times. The beta right now offers two different modes, Conflict and Saboteur. In Conflict you must complete different objectives during the match ex. capture an ammo stash or planting a bomb. Completing an objective gives you points. At the end, the squad with more points wins the game. In Saboteur you must plant a bomb in the enemies base. If you succeed, you win the match. The two current modes are really fun, but I found that lot of players were playing Conflict as it’s a longer and more team oriented mode than Saboteur.
There are currently two maps Pipeline is set in facility located in a desert and is quite open. Mill is set in a more woodland area, which provides quite a lot of cover. There are 3 initial classes to choose from; Rifleman, Scout and Engineer. Rifleman is your typical infantry soldier who leads the attack, Scout is the sniper class and the Engineer is the support class, who helps find enemy positions through gadgets such as the UAV.
The classes level up as you earn experience while playing. You unlock new weapons, mods, equipment and different gear for your soldier. The game features fantastic gun customization. Entering “Gunsmith” you can customize really everything about your gun. Other than the unlocked parts throug leveling up you can also “buy” the parts. The parts will have different effects on your gun build, for example you may make your gun more powerful but you could sacrifice the amount of control or manoeuvrability.You want a short barrell, you got it. You want an over gassed weapon, you can have it. The developers promised 20 million gun combinations and I think they really delivered.
Visually the game is beautiful, but it can be better. The animations are flawless. Your ghost moves naturally through the battlefield, from cover to cover, from running to an instant prone. The guns looks and feel fantastic.
Sure the beta has it’s own problems. Players glitching into the ground or getting stuck at cover. Texture popping is present and sometimes full buildings or a piece of the map doesn’t load properly and it appears completely black. Matchmaking sometimes is really a nuisance as it takes too long to find a game. Freezes and connection lost problems are here too. Then there is the lag, the archenemy of multiplayer. Sometimes there is so much lag that you can’t be killed or can’t kill someone in front of you even it you hit him with every bullet or even if you do a melee kill. But most of the time, the matches are normal with little lags here and there. Problems like these exist in every game, that’s why you make a beta to fix all the problems before the official lunch of the game and I am really glad for that.
Ghost Recon Future Soldier, at least the multiplayer, is shaping up to be a very interesting experience and a breath of fresh air. For those who have been looking for a good third person squad based tactical shooter this may be the answer. Definitely try GRFS when it releases May 22, 2012 for PS3 and Xbox 360