Joost van Dongen, creator of the award-winning abstract indie racing game Proun, announces his new project today: Cello Fortress. Cello Fortress combines a live cello concert with a twin-stick-shooter, in which the cellist plays against the audience. It brings a unique experience in which Joost controls the game by improvising on his cello, simultaneously fending off attacks and making music. The audience takes up controllers and tries to beat the fortress. The result is an exciting interplay between cellist, players and audience.
Cello Fortress can only be played live at events, and it will debut at the Indigo exhibition later this month!
Up to four players use controllers to navigate their tank, navigating with one stick, shooting with the other. They dodge bullets and attack the turrets. At the same time, the game analyses the notes played by the cellist, as picked up by a microphone. Aggressive notes activate the burst-cannons, dissonant chords turn on the flame-throwers, and an ominous melody charges a bombardment.
Cello Fortress is only playable at live concerts given by Joost van Dongen, who is not only the creator of the game, but also plays the cello. The debut of Cello Fortress will be at the Indigo 2012 exhibition on 28 and 29 September in Utrecht, Netherlands. The version played at Indigo will be a fully playable, early prototype, to experiment with this weird concept.
Cello Fortress is a side-project of Joost van Dongen. It is NOT an official game by Ronimo Games!
To keep up with the latest news and more information on Cello Fortress, follow Joost’s development blog, Twitter or Facebook.