Harpagun Review - Meta Quest 3

• written by Krist Duro
Harpagun Review - Meta Quest 3

Harpagun demonstrates that innovation in VR doesn't always require reinventing the wheel - sometimes it's about taking familiar elements and combining them in clever new ways

Harpagun manages to stand out by offering a unique twist on familiar mechanics. This latest release from Something Random combines gravity manipulation, strategic combat, and stylish presentation into an engaging package that proves innovation is still possible in the genre.

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Set in a vibrant post-apocalyptic world with Soviet-inspired aesthetics, Harpagun puts you in the role of a space scavenger trying to survive on a hostile planet while searching for missing teammates. While the plot isn't groundbreaking, it serves its purpose well, providing context for your actions without getting in the way of the gameplay. Your mission is guided by superiors via a floating TV screen that adds both charm and functionality to the experience.

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The game's standout feature is its dual gravity gun system. Each controller becomes a powerful tractor beam capable of grabbing and launching objects or enemies. This mechanic opens up a playground of creative combat possibilities that feels incredibly satisfying to master. You can:

  • Grab enemies and use them as projectiles against other foes
  • Catch incoming projectiles and send them back
  • Tear off parts of larger enemies as part of combat puzzles
  • Use environmental objects as improvised weapons
  • Create shields by holding enemies or debris in front of you

The gravity manipulation is complemented by traditional gunplay, with various weapon types like shotguns or assault rifles becoming available through supply drops. While the standard blaster works fine, special weapons with limited ammo provide satisfying tactical options when situations get dire.

Rather than implementing free locomotion, Harpagun uses a node-based movement system that might initially seem restrictive but actually works well within the game's design. You teleport between predetermined points using the analog stick, with combat areas offering multiple paths for tactical positioning. While this system occasionally has some directional quirks, it generally provides smooth navigation while maintaining comfort.

The levels are thoughtfully designed to take advantage of both the movement system and gravity manipulation mechanics. Combat arenas provide plenty of objects to grab and throw, while environmental puzzles make clever use of your abilities outside of combat.

The hostile creatures you face aren't just cannon fodder - many require specific strategies to defeat. Some enemies must have their limbs torn off to expose weak points, others need to be pulled in specific directions to create vulnerabilities, and certain foes require you to use their own attacks against them. This variety keeps combat encounters fresh and mentally engaging rather than just being pure action.

The main campaign is well-paced, gradually introducing new mechanics and enemy types while ramping up the challenge. Beyond the story mode, an arcade mode lets you replay individual levels for high scores, and an arena mode provides additional combat challenges for those seeking more action.

Now, the node-based movement system, while functional, might disappoint you if you were hoping for free locomotion, as it kinda happened to me. Some combat situations can become overwhelming when multiple enemies crowd the screen, leading to both performance issues and difficulty spikes. And I truly believe that a free locomotion option not only would have worked for the game, but it would have been a better fit. Maybe and hopefully they can add it in a future update.

Harpagun is a visual treat on the Quest 3, featuring a striking cel-shaded art style that makes excellent use of color and contrast. The enemy designs are distinctive and well-animated, while environments pop with detail and personality. The Soviet-inspired aesthetic adds unique flavor to the sci-fi setting. The same can be said about the sound design that deserves special mention, with impactful weapon effects and an excellent soundtrack that perfectly matches the game's tone.

As for performance, while the game generally runs well on Quest 3, there are occasional frame rate dips during particularly hectic combat sequences with multiple enemies and physics objects in play. These moments don't severely impact gameplay but are noticeable enough to mention.

Harpagun is a refreshing take on VR action that succeeds through its unique mechanics and polished presentation. The gravity manipulation system provides a satisfying core gameplay loop that never gets old, while thoughtful enemy design keeps players engaged throughout the campaign. Despite some technical limitations and occasional control quirks, the overall package is highly enjoyable and recommended for anyone seeking a fresh VR action experience. Thanks for reading!

The game was reviewed on a Quest 3 via bought copy of the game. Harpagun is available on Meta Quest, PSVR2 and PCVR.

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